How to Play Loki's Descendants
Six steps from your first spin to the 20,000x cap. Catch the Serpent's diagonal Wilds, watch Fenrir clear the grid, and let Hel duplicate whatever is already paying.
Set Your Bet
Open Loki's Descendants and set your stake anywhere between $0.10 and $20. Red Tiger puts the hit frequency at 35.49%, so roughly one spin in three pays — but on a high-volatility grid with a 20,000x ceiling, the size of those wins is what swings. Start low enough that you can sit through the quiet stretches.
Read the 3-4-3-4-3 Grid
This isn't a standard 5x3. Loki's Descendants runs 5 reels, 3-4-3-4-3 rows for 432 ways to win, so matching symbols pay left to right by position count rather than along fixed lines. Wilds land on reels 2, 3 and 4 and substitute for every paying symbol. Scatters land only on reels 1, 3 and 5.
Catch the Serpent
Jormungandr can be triggered once, twice or three times in the same spin. The first trigger blows 3 Wilds diagonally from the 2nd reel to the 4th, starting at its mouth. A second trigger adds a x3, x5 or x10 multiplier to those Wilds. A third adds another x3, x5 or x10 — and that one multiplies the second rather than stacking beside it.
Let Fenrir Clear and Hel Duplicate
Fenrir eats in stages: Juniors (A, K, Q, J, 10) on the first trigger, Beer and Shield on the second, Spear on the third. New symbols fall into the gaps, and only symbols he didn't eat plus Wilds can drop in. Hel works on the wins themselves — her knife turns winning symbols into twins, then triples, then quadruples across her three triggers. All three children are allowed to fire on the same spin.
Trigger the Spins Tiers
Three Free Spins scatters on reels 1, 3 and 5 award 7 Free Spins with one child guaranteed per spin. Two Free Spins scatters plus one Super Spins scatter open 7 Super Spins — a feature fires at least twice each spin. Two Super Spins scatters plus one Free Spins scatter open 7 Monster Spins, three activations per spin. Three Free Spins scatters inside any round upgrade it and add 7 more spins.
Decide on the Feature Buy
Three prices where buys are allowed: Random Feature at 20x, Free Spins at 75x, Super / Monster Spins at 500x. Only the 500x tier buys the repeat activations that Super and Monster Spins guarantee. The 20,000x cap has two published routes: three Super Spins scatters in the base game pays it outright, and three Free Spins scatters during Monster Spins upgrades your current win to it and ends the round.
Bonus Features Explained
Each feature plays differently. Here's what actually happens — no marketing fluff. Each trigger and multiplier is detailed on our Loki's Descendants bonus features page.
Serpent Feature
First trigger, Jormungandr blows three Wilds diagonally from reel 2 to reel 4. Second trigger adds a x3, x5 or x10 multiplier to them. Third trigger stacks another x3/x5/x10 on top of the first — multiplied, not added.
Fenrir Feature
The wolf eats the Juniors (A, K, Q, J, 10) on trigger one, Beer and Shield on trigger two, Spear on trigger three. Fresh symbols drop into the holes, and the ones he ate can't come back on that spin.
Hel Feature
Hel's knife doesn't multiply the win, it multiplies the symbols — winning symbols become twins, then triples, then quadruples across three triggers. On 432 ways, that's the same thing with a bigger number attached.
Free Spins, Super & Monster
Seven spins per tier, scatters on reels 1, 3 and 5 only. Free Spins guarantee one feature per spin, Super Spins two activations, Monster Spins three. Upgrade mid-round and you get 7 more spins with it.
Quick Strategy Tips
Bankroll first. High volatility produces meaningful swings. Red Tiger publishes a 35.49% hit frequency but no scatter rate, so you can't plan the wait — budget a few hundred spins at your chosen bet level rather than a few dozen, or you'll bust before the tiered rounds where the max-win value lives.
Know the RTP. At 96.10%, this slot sits at industry standard. Red Tiger lists no alternative build for it, but operators do license trimmed versions of games — check the RTP line in the info screen before spinning.
Fenrir is setup, not payout. One Fenrir trigger only clears the card royals. What matters is the refill that follows: the symbols he removed can't drop back in, so the grid rebuilds from what's left plus Wilds. Two or three triggers in one spin is the version worth having, and that's a Super or Monster Spins guarantee, not something you can coax out of the base game.
Tier beats spin count. Every tier hands you the same 7 spins — what changes is whether a child fires once, twice or three times per spin. That's the whole gap between a flat round and a run at 20,000x. And if a round does reach the cap, it ends immediately and any remaining spins are forfeited, so there's nothing to bank after it.
Ready to Try It?
Test Loki's Descendants demo before risking real money — feel the Serpent slither across the grid and Hel multiply Fenrir-cleaned premium clusters hands-on.
Try Free Demo